![]() ![]() The group will move to this point or object. ![]() Scripted waypoints can be added in CfgWaypoints. Select between default engine waypoints and scripted waypoints provided by specific official or community projects. Note that if the selected group is on side Logic, only waypoint types AND and OR are available. Removeallweapons this this addmagazine Ī waypoint's type will define what the group is to do when the waypoint becomes active. In the init box in the edit unit screen type: With # being 0 for CoPilot,? 1 for Left Gunner (same as moveInGunner),Īnd 2 for Right Gunner. Used for the CoPilot, Right, and Left Gunners. I did some trial and error and found out the moveInTurret is This adduniform "U_B_CombatUniform_mcam" T=Change&options%5Bgroup_by%5D=weap_type&options%5Bcustom_type%5D=Rifle&options%5Bfaction%5ĭ=Commands in the same order as the clip: ![]()
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